Artificial Intelligence Controls Quantum Computers
October 29, 2018 | MAX-PLANCK-GESELLSCHAFTEstimated reading time: 6 minutes
In quantum computers, this problem is solved by positioning additional qubits between the qubits that store the actual quantum information. Occasional measurements can be taken to monitor the state of these auxiliary qubits, allowing the quantum computer’s controller to identify where faults lie and to perform correction operations on the information-carrying qubits in those areas. In our game of quantum Go, the auxiliary qubits would be represented by additional pieces distributed between the actual game pieces. Alice is allowed to look occasionally, but only at these auxiliary pieces.
In the Erlangen researchers’ work, Alice’s role is performed by artificial neural networks. The idea is that, through training, the networks will become so good at this role that they can even outstrip correction strategies devised by intelligent human minds. However, when the team studied an example involving five simulated qubits, a number that is still manageable for conventional computers, they were able to show that one artificial neural network alone is not enough. As the network can only gather small amounts of information about the state of the quantum bits, or rather the game of quantum Go, it never gets beyond the stage of random trial and error. Ultimately, these attempts destroy the quantum state instead of restoring it.
One Neural Network Uses Its Prior Knowledge to Train Another
The solution comes in the form of an additional neural network that acts as a teacher to the first network. With its prior knowledge of the quantum computer that is to be controlled, this teacher network is able to train the other network – its student – and thus to guide its attempts towards successful quantum correction. First, however, the teacher network itself needs to learn enough about the quantum computer or the component of it that is to be controlled.
In principle, artificial neural networks are trained using a reward system, just like their natural models. The actual reward is provided for successfully restoring the original quantum state by quantum error correction. “However, if onliy the achievement of this long-term aim gave a reward, it would come at too late a stage in the numerous correction attempts,” Marquardt explains. The Erlangen-based researchers have therefore developed a reward system that, even at the training stage, incentivizes the teacher neural network to adopt a promising strategy. In the game of quantum Go, this reward system would provide Alice with an indication of the general state of the game at a given time without giving away the details.
The Student Network Can Surpass Its Teacher Through Its Own Actions
“Our first aim was for the teacher network to learn to perform successful quantum error correction operations without further human assistance,” says Marquardt. Unlike the school student network, the teacher network can do this based not only on measurement results but also on the overall quantum state of the computer. The student network trained by the teacher network will then be equally good at first, but can become even better through its own actions.
In addition to error correction in quantum computers, Florian Marquardt envisages other applications for artificial intelligence. In his opinion, physics offers many systems that could benefit from the use of pattern recognition by artificial neural networks.
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